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Feature: Maniac Tentacle Mindbenders: How ScummVM's Unpaid Coders Kept Adventure Gaming Alive
arstechnica.com 4 weeks, 1 day agoScummVM was born on September 17, 2001, at 5:57pm GMT+1. The program was meant as an interpreter that could play classic LucasArts point-and-click adventure games such as Monkey Island , Sam & Max Hit the Road , and Day of the Tentacle in a virtual machine (VM). As for the name, "SCUMM" was the "Script Creation Utility for Maniac Mansion," itself a reference to the first LucasArts game that relied on the company's proprietary game design tool. Expanded and revised through the years, SCUMM helped LucasArts b




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