User Generated Content

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  • ShareMyPlaylists Relaunches Spotify App Based On Hand-Curated Playlists

    techcrunch.com 1 day, 18 hours ago

    ShareMyPlaylists was the first site to allow the sharing of Spotify playlists (launched 2009). It’s now relaunched its music discovery Spotify app based its 91,000 hand-curated playlists. The site competes with the record label Spotify apps like Digster (from Universal Music) and Filtr (Sony Music) but its advantage is that it allows music from all labels and allows user generated content , something the labels get nervous about. The newly designed app has been completely rebuilt based on the service that t

  • Facebook Finally Cracks Down On Auto-Sharing Spam With “10-Second Rule”

    techcrunch.com 8 hours, 44 minutes ago

    If you hate accidental auto-sharing, you’re in luck. Now you have to be watching or reading something for at least 10 seconds before Facebook apps can auto-share the activity to your Timeline. That should drastically reduce the amount of crappy click-bait articles and video clips you see in the news feed and ticker. Video apps must also now inform you that they auto-share and provide an option to opt out on the page where a video is watched. These rules could deflate the user counts of apps like Viddy and S

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Additional Info

via Wikipedia
User-generated content covers a range of media content available in a range of modern communications technologies. It entered mainstream usage during 2005, having arisen in web publishing and new media content production circles. Its use for a wide range of applications, including problem processing, news, gossip and research, reflects the expansion of media production through new technologies that are accessible and affordable to the general public. All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, forums, review-sites, social networking, mobile phone photography and wikis. In addition to these technologies, user-generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further reduce the barriers to collaboration, skill-building and discovery.
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